January 30, 2014

Video Games – Sound FX License Agreement – Where Do I Stand?

Do you, as a sound designer, need to be signing an additional User License Agreement for using sounds in isolation for Foley and Sound FX work? Over the last year we have been asked by several different customers as to where they stand within their license agreement when designing sounds for use in video games and general Sound FX. Most sample license agreements state that the samples must be embedded…

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February 19, 2013

Introducing Hybrid Two, the developers behind new cinematic sound design library Project ALPHA

You may recall back in March 2011, we interviewed Daniel James for the Time+Space blog. At the time, Daniel had just completed his contributions to the Spectrasonics Bob Moog Tribute Library, which was designed to work in Omnisphere and also to raise money for the Bob Moog Foundation. Since then, with his production company Hybrid Two, Daniel has worked on numerous soundtracks, produced more fantastically detailed walkthrough videos of well…

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March 24, 2011

Composer Daniel James on music production, making videos and working with Spectrasonics…

This week brought Spectrasonics’ announcement of their Bob Moog Foundation contest – the grand prize for which is the OMG-1, a custom built one-of-a-kind instrument designed by the company’s Founder Eric Persing. To enter the contest, Omnisphere users need to purchase and download the Bob Moog Tribute Library and create a track which utilises some of the sounds. The sounds within the library have been created by 40 different composers…

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