March 18, 2014

Use ProjectSAM libraries? Why not enter their new contest?

ProjectSAM, the company behind top composing virtual instruments including Symphobia, True Strike, Lumina, Orchestral Essentials and others, have launched a contest especially for users of its libraries. So, if you’ve created a track using one or more ProjectSAM libraries, why not submit it to the contest? The closing date isn’t until 30th April so there’s also plenty of time to start a new track from scratch. There are three prizes…

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July 5, 2012

Our new ‘In Your Studio’ series kicks off with composer Kev Curtis…

It’s always interesting to hear how our customers are using our brands’ virtual instruments and sample libraries in their projects so we invited you to share your music and tell us all about your set-up, your favourite products and your musical ambitions. If you’d like to take part in the ‘In Your Studio’ series, find out how at the end of the interview. With a set list of six questions,…

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June 8, 2012

Sample company Boom Library provides sounds for XBOX 360 Kinect Rush

As a sound library developer, Boom Library are a relatively young company having only been established since 2010. However, the brains and talent behind the outfit have a huge amount of experience in creating sound for game audio and films in the form of their sound design studio Dynamedion which has been involved in over 400 projects. We were excited to hear about Boom Library’s recent involvement in a particularly…

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May 16, 2012

Developer Alex Wallbank talks about the making of Cinematic Strings 2 and the enthusiastic reception as the string section takes a bow

We recently announced the arrival of Cinematic Strings to Time+Space – a virtual instrument that was created to meet the needs of working composers in today’s film, television and video game industries by focusing on maximising both efficiency and authenticity. Not only an inspiring instrument, Cinematic Strings provides a realistic mockup tool which saves composers from all the hassle and wasted time spent tweaking parameters, modifying CC data, or applying…

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